Slay the Spire is a unique card-based combat game which is a combination of in which you must build your card decks with unique and powerful cards and then fight strange creatures who drop relics. Obviously I pick up malaise/leg sweep if they're offered, but i almost always skip sucker punch. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Once upgraded the fact that it plays four cards helps with things like thousand cuts, panache and after image and it triggers kunai/shuriken by itself. Exhaust. I know, comparing with different class cards is not the best approach, but compared to Shockwave (especially Shockwave+), Crippling Cloud looks rather weak. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. Plan your hand wisely when cards such as Dazed or Void are present in your hand. A snecko skull in pristine condition. Premium block card for the defect. Poison stab and crippling cloud are usually fine, others are situational but you don't need to solely use poison to get good use out of it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. Reduce the cost of all cards in your hand to 0 this turn. Ball Lightning Defect Common Attack. Deal 11 (Upgraded: 15) Damage. I advise carrying this card as a surefire way to ride foes of artifact and save ourselves from a killing attack. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. 9 damage/1 energy in one turn isn't bad. There’s also Crippling Poison, which more or less did what Crippling Cloud does now but with more weak and no AoE or exhaust. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Might work better than an attack that added the effect to one target, due to the random nature of orbs. If fighting a boss who can self purge, be defensive and delay catalyst until the boss go phase 2. attack Die Die Die 1 A- Deal 13 damage to ALL enemies. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. Silent is the second character available in Slay the Spire, and not the easiest to learn. Time Eater is a hard counter to some deck types, such as infinite decks that rely on [ [Flash of Steel]] or [ [Dropkick]]. Backstab (Silent - Attack) Cost: 0 Energy. 1. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Sadistic Nature + Crippling Cloud is 10-15 AoE burst damage for 2 energy without even considering the powerful debuffs. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. A lot of folks are mentioning Envenom and Noxious Fumes, but this works best with cards that apply multiple debuffs at a time, like Crippling Cloud/Shockwave and the aforementioned Wave of the Hand and Bouncing Flask. Exhaust. I recently got promoted at work, and it has been chaos. Corpse is obviously great for poison and killing multiple enemies. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Daily Discussion/Debate #34: Ghostly Armor. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Members Online This card is absolutely insane with piercing wail and crippling cloud. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Daily Slay the Spire Discussion (464/696): Preserved Insect. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Cold Snap Defect Common Attack. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Title: Neutralize. Dash (Silent - Attack)Reply. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Edit: I just saw that Crippling cloud is still referenced as Crippling poison, you might want to update it. I think I only picked it 1 or 2 times ever. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. Catalyst Silent Uncommon Skill 1 Energy | Double(Triple) an enemy's Poison. Wraith Form is a Power card for The Silent. Reply reply. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. attack Dash 2 A- Gain 10 Block. Effect+: You cannot draw additional cards this turn. 12. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. First time getting a proper infinite deck and got lucky with encountering a Transient. Good AoE, good for single targets. To put that in perspective, [ [Leap]] blocks for 4-5 (9-3 minus either 1 or 2 for Vulnerable, depending on the rounding). Call me with up to 10 [ [ name ]]. Daily Slay the Spire Discussion (351/696): Lesson Learned. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. For the life of me, I can't beat ironclad on ascension 3. Outmaneuver Silent Common Skill. Conceptually, ironclad is the simplest character to me: play attack, do damage, kill enemy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Channel 1 Lightning. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Another important aspect of Slay the Spire is knowing which risks to take. Poison Stab or Noxious Fumes is usually the starting point, with Crippling Cloud respectable early and Bouncing Flask as a good Laga/Hexa solution or an act 2 pickup on 4 energy/snecko. Choose a card. Flying Knee (Silent - Attack) Cost: 1 Energy. The upsides FAR outweighs the downside of the few times you can't effectively utilize it turn 1, especially since Artifact persists between turns. Good change!Full list of all 46 Slay The Spire achievements worth 1,070 gamerscore. Data accurate as of November 5. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Envenom is a 2 (1) cost silent rare power that reads: whenever you deal unblocked attack damage to a foe, apply 1 poison. It's fine that it's a rare, even if it's kinda bad in Act 3. It's not as good as Cloak and Dagger but C&D needs an upgrade, this one doesn't. The "death explosion" effect lasts indefinitely (unless the enemy clears its debuffs). 7. It just gives you great value for 2 energy with no downside. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Very risky relic to take, but not without huge upsides. Silent - Shiv decks can be great but venom decks are far, far much better. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. woodsington. Effect+: You cannot draw additional cards this turn. Silent - Storm of Steel used to be 1 cost when upgraded, but gave unupgraded Shivs. Silent seems to be the class that loves dex and big dex the most. Ironclad has a number of great cards that apply both weak and vulnerable, another few decent cards that apply weak, but not really any good cards that only apply vulnerable. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's really strong, and usually an easy pick for most decks. Bag of Marbles Common Relic . Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. Once Act 4 has been unlocked, you will need to collect all 3 keys during your following run. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. I even prefer poison stab because act 1 it's much better against the elites on average. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Discard 1 card. I played Magic the Gathering before playing Slay the Spire, and when I saw that scry was a mechanic I fell in love. Maybe crippling cloud? But it's also a significant form of aoe damage. It needs a bit of help to get there. Which are all decent in most situations and shine in others. I think I only picked it 1 or 2 times ever. I'm sure there's situations where this isn't a problem, but it makes heel hook VERY situational. After the 2 turns are up, you lose the Intangible status and proceed to lose 1 Dexterity at the end. At the start of each combat, apply 4 Poison to ALL enemies. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 9. Dash (Silent - Attack) 2. These cards. Crippling Cloud: 4(7) Corpse Explosion: 6(9) Noxious Fumes: 2(3) per turn; Envenom: 1 per unblocked attack; Catalyst: +1x(+2x) existing Poison. It's nice as a source of weak, but there are also Crippling Cloud and Malaise (and Neutralize+). Yesterdays Discussion: Crippling Cloud | Tomorrows Discussion: Cultist . Redditors when the grand arbiter of slay the spire hasn’t decided their opinion on a card yet. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. A player finds an early Kunai, thinks "I'll only pick up cards that give me multiple attacks", ignores good stand-alone cards like Crippling Cloud and Dodge and Roll, and dies as a result of low card quality. The Silent, Prismatic Shards, 3 crippling cloud+, omniscience, and barricade with a bunch of block, also caltrops and well laid plains. Backflip is a handy defensive and utility card. Good single target card, a bit worse than Crippling Cloud/Corpse Explosion but powerful in certain decks. Pretty easy to set up once you have one copy of Well Laid Plans too. Ex: All For One deals 10. Retain helps enable so many combos. Relics are ring of snakes, bronze scales, and shuriken. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. This is one of those cards that is a necessary evil. Won't spoil the specifics but my start was Silent, A18 => swap relic for boss relic into Pandora's Box => Grand Finale, Backflip, Deflect, Expertise, Doppelganger, Alchemize, Crippling Cloud, Sucker Punch. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. For some decks you just die, but electrodynamics/crippling cloud just obliterates them because they don't get damage reduced. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. can't seem to get by the second boss, and i don't see how you can possibly balance healing her and upgrading cards since she has no build in heal. That being said, I don’t think that the Silent is one of the best characters in Slay the Spire, and usually opt for another class to play as. ) - Turn 2 in general is a big reason why card draw/deck control is so important. Crippling Cloud Silent Uncommon Skill . Also you haven’t lived until you’ve used Burst+ on two copies of Catalyst+ to give a. Slay the Spire. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Data accurate as of October 12, 2022. Noxious Fumes Silent Uncommon Power . Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. Daily Slay the Spire Discussion (464/696): Preserved Insect. Twisted Funnel Shop (Silent only) Relic . Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. 15 block is quite a lot if you don't have block scaling. It will almost always deal more damage, unless you have a lot of strength. are very good against Repto but without further scaling you die to the Head. Leaning toward Sozu but interested to hear opinions. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Excuse me, adrenaline is one or even two free energy plus a bunch of card draw, noxious fumes stacks incredibly to every single enemy, and footwork makes every block so much better, I don't think an ok amount of weakness and block, a decent attack and block card, or a free weakness card can hold a candle to these extremely beneficial cards that have a. Slay-by-Comment Season 4 Day 92: So it turns out the hardest part of playing these super detailed multi-step recommendations is remembering. Silent gets dex, and dex is applied to Leg Sweep only once. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. Chozothebozo • Additional comment actions. When you have a daily with Hoarder, these can be just disgusting. 4 energy is amazing by any metric, but this relic basically means you get one more shop run with the gold you have. Daily Slay the Spire Discussion (497/696): Riddle With Holes upvotes. The Ironclad Slay the Spire – The IroncladDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. kaosmark2 • Eternal One + Heartbreaker. I think I only picked it 1 or 2 times ever. I’d like a 2-cost AOE effect that added lock-on, similar to [[Crippling Cloud]] or [[Shockwave]]. 0% confident you mentioned Burst, Crippling Cloud, Nightmare, and Catalyst in your post. And honestly, even 12 damage for 1 energy isn’t bad early game. Retain helps enable so many combos. It has a burning blood relic and strong defense too. 180K Members. Slay-by-Comment Season 4 Day 91: Happy Stallidays! Let us drink heavily and hang ornaments. Daily Discussion/Debate #53: Dash. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Nowadays I’d say Empty Cage is in the bottom half, maybe third of Boss Relics, even though it has no drawback just because of how replaceable it is. Channel 1 Lightning. This boss relic is really hard to evaluate. Looking at my last 5 Silent wins, A13-16, less than half my cards did damage. This trifecta absolutely wrecks everything. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Daily Discussion #125: Coffee Dripper. TLDR: You shouldnt grab it. Applying Weak can sometimes block for 10 or more, which is a big deal. ago. Members Online Crippling Cloud is one of them. Envenom should either poison regardless of block or grant 2 Poison. Rare. Coupled with the fact there's a lot of good turn one relics, such as Lantern. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. Into the Breach. I disagree on the crippling cloud/noxious fumes. 5%. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Notably I've learned recently it's pretty easy to have too many of these, as I've murdered myself a couple times on drawing multiple copies at once. Rarely wins runs for you but who says no to extra dexterity. So after playing 2 Wraith Forms you will lose 2 Dexterity at the end of each turn. Instant autopick. Otherwise, it has a lot of synergies, since it both discards and generates lots of shivs. The *only* cards that do more than 1 weak unupgraded are leg sweep, crippling cloud and malaise. Using shivs? Accuracy. Picking more events usually leads to less chip damage from battles and more deck alterations (opportunities to upgrade, duplicate, trade cards etc) and relic events. Against shivs, it's more of a mild annoyance at worst. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Events all pull from static pools for each chapter, so as you play more, you start to learn what the possible outcomes are. This damage will go through an enemy's Block. ago. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. Artifact blocks Catalyst's Poison. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. no finisher, searing blow, ritual dagger, windmill strike) 4. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. Not a terrible card but I’d much rather deal AoE with something like [[Crippling Cloud]] or of course [[Die Die Die]] if I can get it. The continuous Dexterity loss is a debuff, and can therefore be prevented if you have Artifact in place before using Wraith Form, or halted by using Orange Pellets afterwards. Each bounce counts as a separate application of Poison. Idk, I run into my limits quite often with choker even on clad. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a horde of attacking enemies. Currently available on Windows, Mac, Linux, PS4. In one move players can obtain five block and draw two new cards for the cost of one energy. Whenever an enemy dies, transfer any Poison it has to a random enemy. I think I only picked it 1 or 2 times ever. Helps get core surge and biased cognition going together. Members Online. You accomplish this by completing a run with each of the 3 classes (I recommend doing this on Ascension 0). Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. The Collector is one of the three bosses encountered at the end of Act 2. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. For Ironclad, I think the most consistent is a bunker build. There are three main ways a card can become Exhausted: Some cards Exhaust themselves when used (like Impervious). The crippling cloud of Ironclad, it's extremely good at all stages of the game. 2022 | By Yaroslav Moklyak Slay the Spire is not an easy game, requiring a certain level of skill and a lot of time. Slay the Spire. It's not as good as Crippling Cloud but I'm usually pretty happy to have one of these in my Silent decks. Of course you can luck out and get Corpse Explosion, Crippling Cloud or Malaise but there are just way too many underwhelming possibilities. Strenght builds with Analyze or Demon Form and Heavy Blade are decently consistent offensive builds. All Discussions. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Then the Poison stack decreases by 1. Exhaust. Draw 1 (2) card (s). However, the synergies are far worse than other damage common side effects - it's pretty rare to build a deck around discard, especially at high ascension. WLP doesn't increase your output. Gambling Chip often speeds you up an entire turn, letting you see a full five more cards to find that Echo Form or Demon Form, getting your Disarms, Defragments and Footworks played, casting that turn 1 Crippling Cloud+Piercing Wail against tri-slavers, finding damage cards instead of block cards when you're not being attacked and vice versa. Not sure how good it is yet, but it's definitely way more pickable than it was. Global Achievements. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. • 4 yr. Members Online. Crippling Cloud and Bouncing Flask, I think Dash just edges them out for me as it makes the elite fights so much more consistent, particularly Nob and. To master Silent, you have to make dozens of runs and try different card combinations and strategies. It just gives you great value for 2 energy with no downside. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. AFAIK the only AOE silent has are crippling cloud, die die die, all out attack, dagger spray, and thousand cuts. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. (1). Gain 4 (Upgraded: 6) block. It is probably the best card manipulation in the game and make sentries much easier and safer. I think, the normal version could have 1 poison more (5 poison, 2 weak) while the upgraded one. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. The first Attack played each turn that costs 2 or more is played twice. For Ironclad, I think the most consistent is a bunker build. g. Then the Poison stack decreases by 1. Crippling Cloud (2 Energy) 4 poison every enemy and 2 weak – While the poison gain on this card is relatively weak, the Weak debuff can come in handy when facing off against a. Daily Slay the Spire Discussion (205/696): Ectoplasm. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. Silent - Crippling cloud used to apply 3 poison and 3 weak (5 poison and 5 weak when upgraded) to a single enemy 13. In most fights I think crippling cloud is way more impactful since it immediately strips 2 artifact or weakens in addition to more up front poison while noxious fumes is really slow to do much of anything in combats that only last 4ish turns. Slay the Spire. Since combats in Slay the Spire are typically short, the reduction in. The discard is almost always an additional positive and not a negative. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Poison: Poison archetype is strong into hallways and elites. To me, it seems a little bit underwhelming for 2 energy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You must be logged in to compare these stats to your own. Members OnlineSlay the Spire is a really difficult game to analyze because the combinatorial depth is enormous and the game throws many different challenges at you that need to be solved in different ways. Bouncing Flask, Leg Sweep, Blur, Catalyst, Adrenaline, Crippling cloud are some of the stronger ones. Note that the Dexterity loss stacks. Wraith Form is a very strong power card in Slay the Spire. I am 100. Neutralize you ideally don't want to upgrade because you want to get your Weakness chain from Leg Sweep with help from Malaise (and sometimes Crippling Cloud / Sucker Punch). Noxious fumes is usually too slow to count as real AOE, in my book. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Don't take too much Deadly Poison tho. Members Online. Exhaust. Daily Slay the Spire Discussion (82/696): Bullet Time. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. See full list on slay-the-spire. Crippling Cloud is aoe weak and it inflicts poison. Bouncing Flask also tackles the AoE problems decks generally find in act 2 which makes it great for taking on elites. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. Mysteriously clean and smooth, dirt and grime fall off inexplicably. Exhaust. It's pretty bad on the Ironclad, but on the Defect and the Silent it's surprisingly good. Often cycling orbs is part of Defect's strategy so there are many situation where Doom and Gloom will also evoke an additional orb for more damage, block or energy. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Pommel Strike Ironclad Common Attack. nice, i guess? kinda stingy on the Weak Compared to the old cripple it is much better. Daily Slay the Spire Discussion (193/696): Double Tap. 1 Energy | At the start of your turn, apply 2 (3) Poison to ALL enemies. Ironclad is probably the least complex most of the time though. Usually happy to take at least one. Predator, piercing wail, poisoned stab, noxious fumes, crippling cloud, footwork, dagger spray, well laid plans, dagger throw, dash, bouncing flask, quick slash, skewer, flying. Skill Potion: Add 1 of 3 random Skill cards to your hand, it costs 0 this turn. Slay the Spire. Cloud spray is similar in design to crippling cloud, but with more poison and no weak. Even things like Burst-ing a Crippling Cloud or Piercing Wail can be great for crowd control. Definitely a late game pickup in this scenario. Bouncing Flask, Crippling Cloud, Catalyst Reply jkafka •. Sidnv • 6 mo. At the moment of writing there are a total of 44 achievements to obtain, where 14 of them are hidden. I'm usually willing to take 1 in most decks, a free 14 damage can be really good, especially in fights with multiple enemies. At the start of each combat, apply 1 Weak to ALL enemies. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Quick Slash. SantiagoxDeirdre • 4 yr. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Infinite Blades+ [Cloak and Dagger+] alone trigger Kunai/Shuriken/Fan, and having multiple C&D is not that uncommon, so this is a pretty strong synergy with Kunai and Shuriken in particular and can provide a lot of scaling for tougher fights. However, keeping the enemies weak every turn isn't really a goal. I will almost always take this card Act 1. EpicElf42 • 6 yr. Whenever you apply Poison, apply an additional 1 Poison. Rarity:Boss. Effect: This turn, your next Attack is played twice. Effect: Put a card from your Exhaust pile into your hand. Lagavulin and Gremlin Nob each take at LEAST 2 turns to set up and and sentries only do 9 damage turn 1. Daily Discussion/Debate #107: Strange Spoon. Effect: You cannot draw additional cards this turn. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. Draw 1 card. Damage increased from 5 -> 6. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. For example, you skipped over Sucker Punch and Crippling Cloud, both of which add additional weak to your deck, which could have saved you. Poisoned Stab and Crippling Cloud are also great. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Premium block card for the defect. Good change!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Deal 8 (Upgraded: 11) damage. You have proven yourself amongst your sisters. Daily Discussion/Debate #79: Flying Knee. She as netrulize at start and great cards like leg sweep and crippling cloud. The cards of the Slay the Spire game consist of three main categories, we update the Slay the Spire tier list on a monthly basis. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Your high damage burst mainly comes from Catalyst, and after setup. Disregarding any strength gain, what’s the highest amount of damage you can do with one attack and one relic, without needing to play any other cards that turn or infinite scaling cards? (e. 178K Members. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. ago. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Exhausting a card puts it in your exhaust pile. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Since Slay the spire is a deck builder. It’s just a far weaker version of crippling cloud. (Also if u really need to u can break the chain) Basically a ton of upside and “not actually a downside” means pocket watch is incredible in most decks. 17. Paper Krane gets a shoutout for making Weak extra fantastic, allowing you to bring basically any attack down to a manageable size. 9 damage/1 energy in one turn isn't bad. The most reliable way of doing this is to collect good cards and powerful artifacts. g. Silent is also the second best card spammer (of course, loses to watcher), so the 2 damage per card really adds up. Piercing wail becomes the best block and damage combo card in the game. Step one on how to use grand finale:. Thematicly I much prefer poison, but after playing the silent so many times Shives are just much easir to use and more consisent, with greater card and relic synergy. It's just way too good in whatever deck you're playing at any time, because AOE weak is superb defense, and it strips artifacts efficiently. Wiki link. In spire, a lot really. A staple of any poison based build. Poison build is good imo for less important cards and setup (still needs lots of frond load damage for act1 elite). Many Poison cards apply poison multiple times, so this works very well with stuff like. Enchiridion - Event - Relic.